First new alpha in 3 years!
I am so very excited to present to you Hoverbike Joust's first alpha update in over three years! I'ts not a huge one, but it gets things going in the right direction: Newer engine! Fancy ambient shading! Remap controls within the game! And finally a separate input for rolling left/right (a la Jet Moto)!
The next things I'm working on are: online multiplayer, bike/suit/color selection, more bikes & suits, a new arena, and two more tracks. At that point I'll most-likely be starting up paid alpha/early-access -- and giving out a bunch of free keys in the process! Gonna need lotsa people on them servers for fun multiplayer! =]
Here's the change-log for alpha 0.0.3!
-----0.0.3 Alpha---------------------------------------------
-Updated engine to Unity 2017 LTS
-Disabled Unity launcher window
-Moved screen-res to options menu
-Implemented 'Rewired' to improve controller support/remapping etc.
-Implemented fancy ambient shading (optional, on by default - requires shader model 4.5 or higher)
-Changed menu colors again whynot?
-Added separate inputs for rolling left/right
-Added graphic for default control layout
Files
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Hoverbike Joust
Physics-based hoverbike racing and combat.
Status | In development |
Author | Brantisky |
Genre | Sports, Racing, Simulation |
Tags | Arcade, arena, Local multiplayer, Low-poly, Minimalist, Physics, Sci-fi, Split Screen |
More posts
- Abandoned? Probably? 2020 yallOct 04, 2020
- Back to work now! New alpha coming soon.Jul 16, 2019
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